3D ANIMATION
Power Scene
Completed: April 2023
An updated dialouge scene and breakdown that focus more on interaction between two characters. To make it a little professional, this is the censored version. This breakdown show how I utitize facial expression and body movement.
Sonic Running Cycle
Completed: November 2022
Animated on Blender for gaming Animation practices. Sonic running animation is very iconic and I wanted to put in some flare in this animation.
Spider-Man Miles Morales Web Swing
Completed: October 2022
A breakdown video of how I animate Spider-Man Web Swinging in the City and how I combine 2D and 3D elements in this scene.
Avatar Aang Dialogue
Completed: September 2022
Inspired by Avatar: The Last Airbender episode 56, Book Three; "The Southern Raiders". Aang reminds Katara of the feeling of rage and anger. Unlike the original shot, this shot contains more acting and expression of concern and worry with a more pose-to-pose dynamic.
Raphael Intro Process
Completed: August 2022
Though it was initially to be a practice run for gaming animation, this animation video is the breakdown of how I created a video game "intro" for Raphael. The intro was heavily inspired by Blizzard Entertainment: Overwatch; "Player of the Game" sequence. This shows the traditional animation process from the layout to the final animation.
Gamer Rage
Completed: May 2019
The character hears a door knock, which interrupts his concentration, causing him to lose the game. To accomplish this, I focused on 3D principles and payed attention to the acting which indicates his anger and the lost of concentration and focus.
Violated
Completed: Apirl 2019
The "Violated" dialogue scene is a personal project. It helped improve my acting skills with the character being irritated and frustrated.
Stewart Chase
Completed: March 2019
The "Stewart Chase" scene is another personal project. This scene focus more on the camera movement, the character's movement, line of action, squash and stretch, and how the camera follows the character.